

Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.Īt the start of each combat, gain 1 Strength.Ĭurse cards can now be played. Whenever you apply Poison, apply an additional 1 Poison. The merchant's card removal service now always costs 50 Gold. While your HP is at or below 50%, you have 3 additional Strength. If you end your turn without Block, gain 6 Block.Įvery 10th Attack you play deals double damage. Whenever you enter a shop room, heal 15 HP.Įvery time you play 10 Attacks, gain 1 Energy.Īt the start of each combat, gain 1 Dexterity. No longer works when you spend any Gold at the shop. Whenever you climb a floor, gain 12 Gold. Gain 1 Energy on the first turn of each combat. Regular enemy combats are no longer encountered in ? rooms. Whenever you rest, you may add a card to your deck. Whenever you add a card to your deck, gain 9 gold.Īt the start of your turn, gain 1 Mantra. The first time you lose HP each combat, draw 3 cards. Whenever you take damage, deal 3 damage back. If you do not play any Attacks during your turn, gain an extra Energy next turn.Īt the start of each combat, apply 1 Vulnerable to ALL enemies. Whenever you enter a Rest Site, start the next combat with 2 extra Energy. Your first attack each combat deals 8 additional damage. IconĪt the Start of each combat, Channel 1 Lightning.Īt the start of each combat, add a Miracle to your hand.Īt the start of each combat, draw 2 additional cards. The table below can be opened for a longer view of the relics. Chests have their own rarity chances, which result in the chances of getting each rarity being (49%/42%/9%).īoss Relics can only be found from Bosses (or in Neow's starting choice, traded for Starter Relic).Įvent Relics can only be found from specific event outcomes.įinally, Shop Relics can only be purchased from the Merchant. Usually, the odds of getting a particular rarity of relic is 3:2:1 (50%/33%/17%). Starter Relics are granted upon starting a run with the corresponding character.Ĭommon, Uncommon, and Rare Relics can be found from a variety of sources. The Ironclad and Silent each have access to 11 unique relics while the Defect and Watcher only have 9 apiece. Most relics are available to all characters, with some exceptions (indicated for each relic). These are not included.Relics are permanent items that provide a passive bonus for the rest of the run. Please note: the pictured phones and wallets are for illustrative purposes only.Please note: some pictures show the PowerCard in a different colour.A fully charged Powercard is enough to charge the battery of your smartphone, so you’ll never have to go without it again! Tips or comments about this product Its LED indicators will tell you when it’s fully charged and you can then take the PowerCard anywhere you like. Of course, you need to charge the mobile charger via USB or a power outlet.

This tiny, slender, lightweight charger is about the size of a credit card, allowing you to keep it in your wallet. Luckily, Monster offers the perfect solution to this problem with their Powercard - an incredibly compact charging device. Naturally, these devices always run out of power when you are nowhere near a power outlet. Think about your mobile phone, music player or headphones, for instance. More and more people are using more rechargeable battery-powered devices than they dare count.
